The Arqus Hackathons, organised in October and November 2024, exemplified the collaborative spirit of the Living Labs. Participants from five universities developed solutions addressing AI literacy, societal engagement, and sustainability. The winning project, Human Library in a Virtual World, showcased an inclusive and innovative approach to digital storytelling, overcoming physical and geographical barriers. Inspired by the Hacking Innovative Pedagogies (HIP) project, the hackathon also promoted the use of virtual tools for creative problem-solving and interdisciplinary learning.
Each Hackathon provided a set of challenges which have been defined in collaboration with the representatives of the different participating universities. Participants got a chance to view the challenges, propose refinements or propose their challenges after this, they chose their favourite challenge to be working with. The following challenges have been proposed for the hackathons:
- Challenge 1: Basic AI Literacy for Faculty
- Challenge 2: Developing Basic Online Collaboration Skills
- Challenge 3: Adapting to Digital Transformation and E-learning
- Challenge 4: Eco-Friendly Campus Practices
- Challenge 5: Improving Student Mental Health and Well-being
- Challenge 6: Ensuring Accessibility and Inclusivity
- Challenge 7: Digital Tools for Administrative Efficiency
- Challenge 8: Addressing Sustainable Development and Environmental Impact
- Challenge 9: Sustainability in Curriculum
- Challenge 10: Enhancing Societal Engagement and Relevance
Each hackathon spanned over four weeks, structured as follows:
- Week 1: Kick-off Event
- A one-hour synchronous online event (video recorded for later viewing)
- Introduction to the event, challenge selection and team formation
- Weeks 2-3: Hackathon
- Teams work in a virtual environment “Spot” on their chosen challenge
- Preparation of presentations showcasing their innovative ideas
- Week 4: Closing & Awards
- A one-hour synchronous online event (video recorded for later viewing)
- Final solution presentations, evaluation and decision by a jury
- The judges evaluated the projects based on creativity, feasibility, societal relevance, sustainability and alignment with these themes. The winning team’s solution stood out for its innovative approach, its focus on inclusivity and its commitment to sustainable practices.

The winning project, Human library in a virtual world, was developed by students from the University of Graz, the University of Minho, and the University of Padua, who reimagined the traditional human library concept by moving it to a virtual space. This transition aimed to enhance inclusivity by overcoming geographical, physical and other limitations, making the human library accessible to a broader audience. The project fostered meaningful connections and knowledge-sharing through digital storytelling, offering a forward-thinking approach with significant societal potential. The project also aligned with the Hackathon’s key themes, addressing the challenges of artificial intelligence and digital transformation, climate change and sustainability, and European identity and heritage.
The hackathons have also been supported through Moodle as a platform to house all information and resources for participants and a virtual world “Spot” that was used for the actual time spent working on the hackathon challenge.
The Hackathon’s format was inspired by the Hacking Innovative Pedagogies (HIP) project, led by the University of Graz. This project developed resources, such as the virtual Makerspace used in the Hackathon, to support innovative teaching and learning. For more information about the HIP project, visit: https://hip-project.uni-graz.at/en/about-the-project/
The hackathon was organized by the Artificial Intelligence & Digital Transformation Living Lab, professor Otrel-Cass, and Andrea Holzer, in collaboration with COLIBRI.